Game Engine
Building a cross-platform engine from scratch.
Windows · Mac · Linux
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Developer
Phantom Key -
Platforms
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Credits
Mat Carpenter
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Overview
Designed to be easy to port, maintain and develop with. A clean build takes 40 seconds and all game assets are hot-reloadable at runtime. Data is tightly packed for performance. Features built-in debugging & profiling tools.
Work
- Engine
- Graphics
- Physics
- Tools
- Build
- Porting
- Compliance
- Optimisation
- Bug-fixing
Tech
- C++
- Objective-C
- GLSL
- LuaJIT
- JSON
- Bash
- OpenGL
- OpenAL
- Clang
- Visual Studio
- Rake
- Mercurial