Game Engine

Building a cross-platform engine from scratch.

Windows · Mac · Linux

  • Overview

    Designed to be easy to port, maintain and develop with. A clean build takes 40 seconds and all game assets are hot-reloadable at runtime. Data is tightly packed for performance. Features built-in debugging & profiling tools.

    Work

    • Engine
    • Graphics
    • Physics
    • Tools
    • Build
    • Porting
    • Compliance
    • Optimisation
    • Bug-fixing

Tech

  • C++
  • Objective-C
  • GLSL
  • LuaJIT
  • JSON
  • Bash
  • OpenGL
  • OpenAL
  • Clang
  • Visual Studio
  • Rake
  • Mercurial